Venom

CLIENT

Sony

OVERVIEW

CREDITS

Territory was brought on during the final stages of post-production to design, animate, and deliver a range of shots for Sony’s trilogy finale, Venom: The Last Dance.

Territory was brought on during the final stages of post-production to design, animate, and deliver a range of shots for Sony’s trilogy finale, Venom: The Last Dance.

Tyrone Magnusen — Motion Designer

Ryan Hays — Creative Director

Jorge Almeida — Art Director

Fred Bowden — Producer

Oleg Bercea — Motion Designer


Tyrone Magnusen — Motion Designer

Ryan Hays — Creative Director

Jorge Almeida — Art Director

Fred Bowden — Producer

Oleg Bercea — Motion Designer


SHOWREEL

Project Overview

Towards the latter stages of the cinematics, the Territory team and I began shifting our focus to the intro load movie. These sequences introduced the main characters and set the tone for the game. With our deconstructed visual style already well established, this was a chance to push it further and have some fun developing fresh assets for the title sequence.

We carried over the same hands-on, tactile approach from earlier stages — creating textures by hand using arts and crafts tools, then scanning them in to build our custom library. Fingerprints, smudges, copier misalignments, scratches, paint splats, and paper grain all made it in. These elements gave the intro that same gritty, grounded aesthetic that tied everything together.

We started with clean, graphic compositions and then broke them down — misaligning elements, adding distortion, layering in wear and imperfections. It gave the UI a sense of weight and history, like it belonged in the world of the game.

The final sequence above is a selection of the work I contributed to — blending 2D and 3D workflows depending on what each moment needed. Below that, there’s a lovely behind-the-scenes video put together by a good friend and colleague at Territory Studio, offering a closer look at the process behind the visuals.

For the Black Ops 6 intro, we built a hand-made visual language from scanned textures, rough type, and layered imperfections.

Project Overview

While employed at Territory, we were brought in towards the ‘last dance’ of production to create a series of screen graphics for Sony’s final instalment of the Venom film trilogy. Joining late in the process meant that all graphics had to be designed, animated, and composited within a short timeframe.

The team was small, with myself serving as lead designer and animator. We were tasked with delivering graphics for a number of shots, working in Adobe Illustrator, After Effects, and Cinema 4D. Our ability to turn around high-quality work at speed quickly built trust with the production team, resulting in us being awarded additional shots as the project progressed.

Often the briefs were deliberately minimal, allowing us to concept, design, and deliver directly for production with efficiency. Thanks to the strength of our approach, we also secured compositing work—an extension of the project that grew directly from the expertise we demonstrated throughout.

Project Overview

While employed at Territory, we were brought in towards the ‘last dance’ of production to create a series of screen graphics for Sony’s final instalment of the Venom film trilogy. Joining late in the process meant that all graphics had to be designed, animated, and composited within a short timeframe.

The team was small, with myself serving as lead designer and animator. We were tasked with delivering graphics for a number of shots, working in Adobe Illustrator, After Effects, and Cinema 4D. Our ability to turn around high-quality work at speed quickly built trust with the production team, resulting in us being awarded additional shots as the project progressed.

Often the briefs were deliberately minimal, allowing us to concept, design, and deliver directly for production with efficiency. Thanks to the strength of our approach, we also secured compositing work—an extension of the project that grew directly from the expertise we demonstrated throughout.

More works

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