Call Of Duty: Black Ops 7
CAPRICORN LOAD
This was the first load movie I worked on when joining the project. A look and feel had already been developed that leaned towards an iridescent sci-fi aesthetic. The game was set in a futuristic world with a focus on AI overlords. Ironically, no AI was used in the making of these films.
I started by developing styleframes based on a 3D model of a quantum computer that the client had sent over. The model was dense, to say the least, and I spent a lot of time deconstructing it to extract the elements we needed.
From there, I created all the textures and developed the final look and feel you see in the video, using a combination of Cinema 4D, Illustrator and After Effects.


CONCEPT STYLEFRAMES


ENDGAME LOAD
This Endgame load was actually the last one I worked on and presented some difficult challenges. With time running out and limited resources, I was left to pick up rushed and unfinished files and develop them significantly. This meant, to a large extent, rebuilding much of the work from scratch.
This shot of Alden Dorne alone took considerable time to get right, as I had to recreate many of the 3D particle passes alongside designing the surrounding 2D UI that follows the camera movement. I was responsible for all aspects of this shot, and below are the other shots I created within this load.


SHOTS
LIBRA LOAD
This was the second load I worked on and one I had the opportunity to lead from the beginning. Working alongside two extremely talented freelancers, we developed the story based on the script, discussing ideas for transitions between shots in detail, with plenty of back and forth throughout the process.
Overall, the narrative was fairly simple, but the film flows together really well without the need for too many filler shots. Below are the individual shots I created. I was also responsible for putting together the final edit and developing the transitions between each shot.
More works
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