©2026 Tyrone
The 355
CLIENT
Universal Pictures
OVERVIEW
CREDITS

The 355 is a female-led spy thriller starring Jessica Chastain, Lupita Nyong’o, Penélope Cruz, Diane Kruger, and Fan Bingbing. Our team was tasked with designing and delivering screen graphics that supported the film’s high-tech espionage world.
The 355 is a female-led spy thriller starring Jessica Chastain, Lupita Nyong’o, Penélope Cruz, Diane Kruger, and Fan Bingbing. Our team was tasked with designing and delivering screen graphics that supported the film’s high-tech espionage world.
Tyrone Magnusen — Motion Designer
Jorge Almeida — Art Director
Simon Carr — VFX Supervisor
Joy Whilby — Senior Producer
Daniel Wyatt — Motion Designer
Tyrone Magnusen — Motion Designer
Jorge Almeida — Art Director
Simon Carr — VFX Supervisor
Joy Whilby — Senior Producer
Daniel Wyatt — Motion Designer
SHOWREEL
Project Overview
Towards the latter stages of the cinematics, the Territory team and I began shifting our focus to the intro load movie. These sequences introduced the main characters and set the tone for the game. With our deconstructed visual style already well established, this was a chance to push it further and have some fun developing fresh assets for the title sequence.
We carried over the same hands-on, tactile approach from earlier stages — creating textures by hand using arts and crafts tools, then scanning them in to build our custom library. Fingerprints, smudges, copier misalignments, scratches, paint splats, and paper grain all made it in. These elements gave the intro that same gritty, grounded aesthetic that tied everything together.
We started with clean, graphic compositions and then broke them down — misaligning elements, adding distortion, layering in wear and imperfections. It gave the UI a sense of weight and history, like it belonged in the world of the game.
The final sequence above is a selection of the work I contributed to — blending 2D and 3D workflows depending on what each moment needed. Below that, there’s a lovely behind-the-scenes video put together by a good friend and colleague at Territory Studio, offering a closer look at the process behind the visuals.
For the Black Ops 6 intro, we built a hand-made visual language from scanned textures, rough type, and layered imperfections.
Project Overview
The 355 follows wild card CIA agent Mason “Mace” Brown, weapons specialist German agent Marie, tech specialist Khadijah, and psychologist Graciela on a lethal, breakneck mission to retrieve a top-secret weapon that’s fallen into the wrong hands.
I contributed to several shots featuring Khadijah’s office and mobile devices. We developed a collection of tools and widgets intended for reuse across Khadijah’s diverse array of devices. Our strategy involved adopting a modular approach, where base UI layers were supplemented with information, imagery, and code windows as dictated by the scene’s demands. In instances where we had ample screen real estate, particularly in Khadijah’s office, we could convey the speed and intricacy of her systems as she navigates databases and CCTV footage to uncover agent names and locations.
Project Overview
The 355 follows wild card CIA agent Mason “Mace” Brown, weapons specialist German agent Marie, tech specialist Khadijah, and psychologist Graciela on a lethal, breakneck mission to retrieve a top-secret weapon that’s fallen into the wrong hands.
I contributed to several shots featuring Khadijah’s office and mobile devices. We developed a collection of tools and widgets intended for reuse across Khadijah’s diverse array of devices. Our strategy involved adopting a modular approach, where base UI layers were supplemented with information, imagery, and code windows as dictated by the scene’s demands. In instances where we had ample screen real estate, particularly in Khadijah’s office, we could convey the speed and intricacy of her systems as she navigates databases and CCTV footage to uncover agent names and locations.





















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