©2026 Tyrone
The 355
CLIENT
Universal Pictures
OVERVIEW
CREDITS

The 355 is a female-led spy thriller starring Jessica Chastain, Lupita Nyong’o, Penélope Cruz, Diane Kruger, and Fan Bingbing. Our team was tasked with designing and delivering screen graphics that supported the film’s high-tech espionage world.
The 355 is a female-led spy thriller starring Jessica Chastain, Lupita Nyong’o, Penélope Cruz, Diane Kruger, and Fan Bingbing. Our team was tasked with designing and delivering screen graphics that supported the film’s high-tech espionage world.
Tyrone Magnusen — Motion Designer
Jorge Almeida — Art Director
Simon Carr — VFX Supervisor
Joy Whilby — Senior Producer
Daniel Wyatt — Motion Designer
SHOWREEL
PROJECT OVERVIEW
Towards the latter stages of the cinematics, the Territory team and I began shifting our focus to the intro load movie. These sequences introduced the main characters and helped set the tone for the game. With our deconstructed visual style already well established, this was an opportunity to push it further, experiment with new ideas and develop fresh assets for the title sequence.
We carried over the same hands-on, tactile approach from earlier stages, creating textures by hand using arts and crafts tools before scanning them in to build our own custom library. Fingerprints, smudges, copier misalignments, scratches, paint splats and paper grain all became part of the visual language. These elements helped give the intro its gritty, grounded aesthetic, maintaining a consistent look throughout.
We began with clean, graphic compositions before gradually breaking them down through misalignment, distortion, layering and imperfections. This gave the visuals a sense of weight and history, making them feel like a natural part of the game's world.
The final sequence above features a selection of work I contributed to, combining 2D and 3D workflows depending on the needs of each shot.
Below is a behind the scenes video put together by a good friend and colleague at Territory Studio, offering a closer look at the creative process and development of the visuals.
Further down, I've included a selection of individual shots that I personally created and led, highlighting my contributions to the sequence in more detail.
For the Black Ops 6 intro, we built a hand-made visual language from scanned textures, rough type, and layered imperfections.
PROJECT OVERVIEW
The 355 follows wild card CIA agent Mason “Mace” Brown, weapons specialist German agent Marie, tech specialist Khadijah, and psychologist Graciela on a lethal, breakneck mission to retrieve a top-secret weapon that’s fallen into the wrong hands.
I contributed to several shots featuring Khadijah’s office and mobile devices. We developed a collection of tools and widgets intended for reuse across Khadijah’s diverse array of devices. Our strategy involved adopting a modular approach, where base UI layers were supplemented with information, imagery, and code windows as dictated by the scene’s demands. In instances where we had ample screen real estate, particularly in Khadijah’s office, we could convey the speed and intricacy of her systems as she navigates databases and CCTV footage to uncover agent names and locations.
PROJECT OVERVIEW
The 355 follows wild card CIA agent Mason “Mace” Brown, weapons specialist German agent Marie, tech specialist Khadijah, and psychologist Graciela on a lethal, breakneck mission to retrieve a top-secret weapon that’s fallen into the wrong hands.
I contributed to several shots featuring Khadijah’s office and mobile devices. We developed a collection of tools and widgets intended for reuse across Khadijah’s diverse array of devices. Our strategy involved adopting a modular approach, where base UI layers were supplemented with information, imagery, and code windows as dictated by the scene’s demands. In instances where we had ample screen real estate, particularly in Khadijah’s office, we could convey the speed and intricacy of her systems as she navigates databases and CCTV footage to uncover agent names and locations.
PROJECT OVERVIEW
I contributed to several screen graphics for The 355, focusing on Khadijah’s office and mobile devices. We developed a modular UI system of reusable tools and widgets, allowing us to adapt graphics across multiple screens while conveying the speed and complexity of her work navigating databases and CCTV footage.
TEXTURE
Some of the textures we created came from experimenting with Letraset, paint, scanned acetate and various other arts and crafts techniques. These hands-on processes allowed us to explore different materials and build a library of unique textures to incorporate into the visuals.
TEXTURE
Some of the textures we created came from experimenting with Letraset, paint, scanned acetate and various other arts and crafts techniques. These hands-on processes allowed us to explore different materials and build a library of unique textures to incorporate into the visuals.


















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