Studio Gobo

CLIENT

Studio Gobo

OVERVIEW

CREDITS

Studio Gobo approached Territory Studio to create an ident for their gaming company. True to the name, the company places a strong emphasis on lighting. For the ident, we focused on showcasing this on a grand scale — highlighting the interplay between light and dark and reflecting the company’s slogan, “Go Beyond Ordinary”, showing that a gobo, in this case, is anything but ordinary.

Studio Gobo approached Territory Studio to create an ident for their gaming company. True to the name, the company places a strong emphasis on lighting. For the ident, we focused on showcasing this on a grand scale — highlighting the interplay between light and dark and reflecting the company’s slogan, “Go Beyond Ordinary”, showing that a gobo, in this case, is anything but ordinary.

Tyrone Magnusen — Motion Designer

Andrew Popplestone — Creative Director

Ambro Bergmaschi — Art Director

Joy Whilby — Producer

Tyrone Magnusen — Motion Designer

Andrew Popplestone — Creative Director

Ambro Bergmaschi — Art Director

Joy Whilby — Producer

SHOWREEL

Project Overview

Towards the latter stages of the cinematics, the Territory team and I began shifting our focus to the intro load movie. These sequences introduced the main characters and set the tone for the game. With our deconstructed visual style already well established, this was a chance to push it further and have some fun developing fresh assets for the title sequence.

We carried over the same hands-on, tactile approach from earlier stages — creating textures by hand using arts and crafts tools, then scanning them in to build our custom library. Fingerprints, smudges, copier misalignments, scratches, paint splats, and paper grain all made it in. These elements gave the intro that same gritty, grounded aesthetic that tied everything together.

We started with clean, graphic compositions and then broke them down — misaligning elements, adding distortion, layering in wear and imperfections. It gave the UI a sense of weight and history, like it belonged in the world of the game.

The final sequence above is a selection of the work I contributed to — blending 2D and 3D workflows depending on what each moment needed. Below that, there’s a lovely behind-the-scenes video put together by a good friend and colleague at Territory Studio, offering a closer look at the process behind the visuals.

For the Black Ops 6 intro, we built a hand-made visual language from scanned textures, rough type, and layered imperfections.

Project Overview

Our goal was to explore the subtle journey of light as it lingers in the background, enhancing shapes and colours while adding depth to the narrative. Beginning with a macro shot of the glass, we wanted to showcase what light can create and the path it takes before illuminating a surface. The 3D animation and simulations were built by me in Cinema 4D under the guidance of an excellent art director, with grading refined in After Effects.

While I was mostly happy with the project, I was slightly let down by the final logo reveal — the build-up led to a somewhat underwhelming conclusion. However, this was at the client’s clear request.

Project Overview

Our goal was to explore the subtle journey of light as it lingers in the background, enhancing shapes and colours while adding depth to the narrative. Beginning with a macro shot of the glass, we wanted to showcase what light can create and the path it takes before illuminating a surface. The 3D animation and simulations were built by me in Cinema 4D under the guidance of an excellent art director, with grading refined in After Effects.

While I was mostly happy with the project, I was slightly let down by the final logo reveal — the build-up led to a somewhat underwhelming conclusion. However, this was at the client’s clear request.

The art director and I began by sourcing references and animation styles to help shape the direction of our journey. I then created six style frames as a storyboard, mapping out the path to the final piece. They were initially black and white to emphasise the contrast between light and darkness, before the client later decided to incorporate their new brand colours.

More works

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