Call Of Duty: Black Ops 6 Cinematics

Client:

Activision

Activision

Field:

Gaming

Gaming

Gaming

Year:

2024

I spent just over a year with the Territory team, from concept to final delivery, crafting and helping to shape the visual language for Activision's Call of Duty 6—a project that made the child in me very proud. I loved that this project required a blend of techniques, including handcrafted Letraset, 2D design and animation, as well as full 3D modelling, lighting, and animation. Honestly, this project was the perfect mix for my diverse skill set. Above is a small highlight reel of shots that I worked on either entirely or predominantly across multiple different load movies.

I spent just over a year with the Territory team, from concept to final delivery, crafting and helping to shape the visual language for Activision's Call of Duty 6—a project that made the child in me very proud. I loved that this project required a blend of techniques, including handcrafted Letraset, 2D design and animation, as well as full 3D modelling, lighting, and animation. Honestly, this project was the perfect mix for my diverse skill set. Above is a small highlight reel of shots that I worked on either entirely or predominantly across multiple different load movies.

I spent just over a year with the Territory team, from concept to final delivery, crafting and helping to shape the visual language for Activision's Call of Duty 6—a project that made the child in me very proud. I loved that this project required a blend of techniques, including handcrafted Letraset, 2D design and animation, as well as full 3D modelling, lighting, and animation. Honestly, this project was the perfect mix for my diverse skill set. Above is a small highlight reel of shots that I worked on either entirely or predominantly across multiple different load movies.

Load movie: destination

LOAD MOVIE: CAPITOL

Load movie: Domestic

Load movie: SABOTAGE

Load movie: SANDBOX

Load movie: INTERROGATION

Load movie: INTERROGATION

More works