©2026 Tyrone
Kingdom Of Dreams
CLIENT
Apple TV
OVERVIEW
CREDITS

Kingdom of Dreams chronicles the money-fuelled creative boom of the global fashion industry from the 1990s to the 2010s, capturing both its glamour and its darker undercurrents.
Kingdom of Dreams chronicles the money-fuelled creative boom of the global fashion industry from the 1990s to the 2010s, capturing both its glamour and its darker undercurrents.
Tyrone Magnusen — Motion Designer
Chris Sharpe — Creative Director
Phoebe Lane — Producer
Julian Samos — 3D Lead
Tyrone Magnusen — Motion Designer
Chris Sharpe — Creative Director
Phoebe Lane — Producer
Julian Samos — 3D Lead
SHOWREEL
Project Overview
Towards the latter stages of the cinematics, the Territory team and I began shifting our focus to the intro load movie. These sequences introduced the main characters and set the tone for the game. With our deconstructed visual style already well established, this was a chance to push it further and have some fun developing fresh assets for the title sequence.
We carried over the same hands-on, tactile approach from earlier stages — creating textures by hand using arts and crafts tools, then scanning them in to build our custom library. Fingerprints, smudges, copier misalignments, scratches, paint splats, and paper grain all made it in. These elements gave the intro that same gritty, grounded aesthetic that tied everything together.
We started with clean, graphic compositions and then broke them down — misaligning elements, adding distortion, layering in wear and imperfections. It gave the UI a sense of weight and history, like it belonged in the world of the game.
The final sequence above is a selection of the work I contributed to — blending 2D and 3D workflows depending on what each moment needed. Below that, there’s a lovely behind-the-scenes video put together by a good friend and colleague at Territory Studio, offering a closer look at the process behind the visuals.
For the Black Ops 6 intro, we built a hand-made visual language from scanned textures, rough type, and layered imperfections.
Project Overview
To establish the tone and visual language of the series, we were tasked with creating the title sequence as well as a set of cutaways that would enhance the storytelling across all four episodes.
The title sequence needed to reflect the duality at the heart of the story: the artistry and beauty of fashion on one side, and the commercial power and high-stakes drama on the other. We developed a visual language that merged archival textures, bold typography, and carefully considered motion to embody the era’s energy while setting up the themes of conflict, creativity, and ambition explored in the documentary.
Alongside the titles, we created a library of cutaway moments designed to weave seamlessly into the narrative, giving the filmmakers visual tools to reinforce key ideas and transitions. These cutaways acted as graphic punctuation marks throughout the series, offering the audience a visual reminder of the industry’s dynamism and volatility.
By combining strong design with storytelling, our work helped define the identity of Kingdom of Dreams, creating a consistent aesthetic thread that supported and elevated the documentary’s exploration of fashion’s most transformative decades.
Project Overview
To establish the tone and visual language of the series, we were tasked with creating the title sequence as well as a set of cutaways that would enhance the storytelling across all four episodes.
The title sequence needed to reflect the duality at the heart of the story: the artistry and beauty of fashion on one side, and the commercial power and high-stakes drama on the other. We developed a visual language that merged archival textures, bold typography, and carefully considered motion to embody the era’s energy while setting up the themes of conflict, creativity, and ambition explored in the documentary.
Alongside the titles, we created a library of cutaway moments designed to weave seamlessly into the narrative, giving the filmmakers visual tools to reinforce key ideas and transitions. These cutaways acted as graphic punctuation marks throughout the series, offering the audience a visual reminder of the industry’s dynamism and volatility.
By combining strong design with storytelling, our work helped define the identity of Kingdom of Dreams, creating a consistent aesthetic thread that supported and elevated the documentary’s exploration of fashion’s most transformative decades.


Each asset was designed to represent key plot points within the series. A tailor’s mannequin serves as the centrepiece—one half draped in elegant fabric, the other distressed and decayed.The sequence unfolds as a visual thread, weaving together the dramatic rise and fall of the industry’s major players. Beginning with glamour and excess, silhouettes and animations gradually unravel a darker underbelly, hinting at themes of money, power, and scandal.



















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