Jeshi, Kelvin Krash - Electric

CLIENT

Jeshi Kelvin Krash

OVERVIEW

CREDITS

Growing up, I’ve always had a love for photography and video. It was a pleasure to be the DOP for this music video for London artists Kelvin Krash and Jeshi. With a minimal budget, Kelvin and I worked to create a gritty video, focusing on composition and grading to embody the feeling of growing up in London.

Growing up, I’ve always had a love for photography and video. It was a pleasure to be the DOP for this music video for London artists Kelvin Krash and Jeshi. With a minimal budget, Kelvin and I worked to create a gritty video, focusing on composition and grading to embody the feeling of growing up in London.

Tyrone Magnusen — DOP

Kelvin Krash — Director

Kelvin Krash — Cameraman

Tyrone Magnusen — 2nd Cameraman

Kelvin Krash — Video Editor

Tyrone Magnusen — Video Editor


Tyrone Magnusen — DOP

Kelvin Krash — Director

Kelvin Krash — Cameraman

Tyrone Magnusen — 2nd Cameraman

Kelvin Krash — Video Editor

Tyrone Magnusen — Video Editor


SHOWREEL

Project Overview

Towards the latter stages of the cinematics, the Territory team and I began shifting our focus to the intro load movie. These sequences introduced the main characters and set the tone for the game. With our deconstructed visual style already well established, this was a chance to push it further and have some fun developing fresh assets for the title sequence.

We carried over the same hands-on, tactile approach from earlier stages — creating textures by hand using arts and crafts tools, then scanning them in to build our custom library. Fingerprints, smudges, copier misalignments, scratches, paint splats, and paper grain all made it in. These elements gave the intro that same gritty, grounded aesthetic that tied everything together.

We started with clean, graphic compositions and then broke them down — misaligning elements, adding distortion, layering in wear and imperfections. It gave the UI a sense of weight and history, like it belonged in the world of the game.

The final sequence above is a selection of the work I contributed to — blending 2D and 3D workflows depending on what each moment needed. Below that, there’s a lovely behind-the-scenes video put together by a good friend and colleague at Territory Studio, offering a closer look at the process behind the visuals.

For the Black Ops 6 intro, we built a hand-made visual language from scanned textures, rough type, and layered imperfections.

Project Overview


Jeshi is a London-based artist who collaborated with music producer Kelvin Krash on this track, with Krash also taking on the roles of director and editor. I was invited to join the project as Director of Photography and camera operator, building on my close creative relationship with Krash.

In the weeks leading up to the shoot, we worked closely together to discuss visual references, potential locations, and the overall goals for the video. These early conversations helped us align on a vision that balanced raw, street-level authenticity with a cinematic edge. On set, I focused on framing, camera movement, and lighting to capture performances that felt immediate and honest.

Beyond the shoot itself, I also supported in the edit, refining pacing and helping shape how shots flowed together to match the track’s rhythm and energy. This involvement gave me the chance to contribute across both production and post-production, ensuring the final piece stayed true to our shared vision.

The project was a refreshing departure from my usual focus on motion graphics, and gave me the opportunity to expand my practice into live-action filmmaking and editing — something I’m keen to pursue further alongside my design work.

Project Overview


Jeshi is a London-based artist who collaborated with music producer Kelvin Krash on this track, with Krash also taking on the roles of director and editor. I was invited to join the project as Director of Photography and camera operator, building on my close creative relationship with Krash.

In the weeks leading up to the shoot, we worked closely together to discuss visual references, potential locations, and the overall goals for the video. These early conversations helped us align on a vision that balanced raw, street-level authenticity with a cinematic edge. On set, I focused on framing, camera movement, and lighting to capture performances that felt immediate and honest.

Beyond the shoot itself, I also supported in the edit, refining pacing and helping shape how shots flowed together to match the track’s rhythm and energy. This involvement gave me the chance to contribute across both production and post-production, ensuring the final piece stayed true to our shared vision.

The project was a refreshing departure from my usual focus on motion graphics, and gave me the opportunity to expand my practice into live-action filmmaking and editing — something I’m keen to pursue further alongside my design work.

More works

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