ยฉ2026 Tyrone
Caesarstone
CLIENT
Caesarstone
OVERVIEW
CREDITS

Caesarstone specialises in using natural raw minerals to craft durable, high-quality countertops. They commissioned a brand film to showcase not only the craftsmanship and strength of their surfaces but also the artistry behind them. Our approach was to create an environment that reflected the character of the collection, balancing functionality with an expressive, design-led sensibility.
Caesarstone specialises in using natural raw minerals to craft durable, high-quality countertops. They commissioned a brand film to showcase not only the craftsmanship and strength of their surfaces but also the artistry behind them. Our approach was to create an environment that reflected the character of the collection, balancing functionality with an expressive, design-led sensibility.
Tyrone Magnusen โ Motion Designer
Ambro Bergmaschi โ Art Director
Phoebe Lane โ Producer
Ion Opera โ Motion Designer
James Mathias โ Motion Designer
SHOWREEL
PROJECT OVERVIEW
Towards the latter stages of the cinematics, the Territory team and I began shifting our focus to the intro load movie. These sequences introduced the main characters and helped set the tone for the game. With our deconstructed visual style already well established, this was an opportunity to push it further, experiment with new ideas and develop fresh assets for the title sequence.
We carried over the same hands-on, tactile approach from earlier stages, creating textures by hand using arts and crafts tools before scanning them in to build our own custom library. Fingerprints, smudges, copier misalignments, scratches, paint splats and paper grain all became part of the visual language. These elements helped give the intro its gritty, grounded aesthetic, maintaining a consistent look throughout.
We began with clean, graphic compositions before gradually breaking them down through misalignment, distortion, layering and imperfections. This gave the visuals a sense of weight and history, making them feel like a natural part of the game's world.
The final sequence above features a selection of work I contributed to, combining 2D and 3D workflows depending on the needs of each shot.
Below is a behind the scenes video put together by a good friend and colleague at Territory Studio, offering a closer look at the creative process and development of the visuals.
Further down, I've included a selection of individual shots that I personally created and led, highlighting my contributions to the sequence in more detail.
For the Black Ops 6 intro, we built a hand-made visual language from scanned textures, rough type, and layered imperfections.
PROJECT OVERVIEW
The agency provided clear direction on how they wanted the stones portrayed, including precise camera angles designed to build anticipation while staying within the Caesarstone brand rectangle. Our challenge was to strike the right balance โ using light and shadow to create a sense of drama without distracting from the natural beauty of the stone surfaces.
In addition to the film work, I was responsible for producing a series of fully CG stills inspired by classical still-life painting. Everyday objects โ fruit, utensils, and kitchenware โ were carefully arranged on Caesarstoneโs marble surfaces, creating compositions that felt timeless, elegant, and aligned with the brandโs refined identity. These stills extended the campaignโs visual language, adding richness and depth to the overall presentation.
PROJECT OVERVIEW
Following the agencyโs direction, we used precise camera angles, light and shadow to create drama within Caesarstoneโs brand rectangle while showcasing the stoneโs natural beauty.
I also created fully CG stills inspired by classical still-life painting, arranging everyday objects on marble surfaces to extend the campaignโs elegant visual identity.
PROJECT OVERVIEW
We showcased Caesarstoneโs natural beauty through cinematic lighting and precise framing.
I also created CG still-life images pairing everyday objects with marble surfaces.
TEXTURE
Some of the textures we created came from experimenting with Letraset, paint, scanned acetate and various other arts and crafts techniques. These hands-on processes allowed us to explore different materials and build a library of unique textures to incorporate into the visuals.
TEXTURE
Some of the textures we created came from experimenting with Letraset, paint, scanned acetate and various other arts and crafts techniques. These hands-on processes allowed us to explore different materials and build a library of unique textures to incorporate into the visuals.


















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