ANTMAN


To facilitate post-production, we provided separate elements for the console: the console itself, reflections, and glow effects. This allowed compositors to easily incorporate them into the final composition. Alongside these elements, we delivered a pre-assembled slap comp, simplifying the compositing process and ensuring efficiency while maintaining quality.
Hand Scan
These hand scans began with vector graphic forms created by the 2D team in Illustrator. As one of the 3D artists on the project, I extruded and animated them in Cinema 4D, adding undulating line-based energy waveforms that wrapped around the hand. In production, the waveforms were delivered as alpha channels for the compositing team to integrate seamlessly with the actors’ movements.
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